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USPSA - Action Pistol - Range Closed Until Match Concludes
USPSA - Action Pistol - Range Closed Until Match Concludes
August 1, 2026
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Walk through
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Falling Plate Match see note #11 11b
Falling Plate Match see note #11 11b
August 2, 2026
Any center-fire handgun 9mm luger or larger with any sight. No magnum loads or brass permitted. No hardball (FMJ) ammo - lead, lead tip or hollow point are OK. 48 rounds, shot at 4 distances; 6 rounds in 6 seconds at 10 yds, 6 rounds in 7 seconds at 15 yds, 6 rounds in 8 seconds at 20 yds. and 6 rounds in 9 seconds at 25 yds. A total of 12 rounds will be shot at each distance
Additional parking available
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HR 218
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Mario
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NRA 50 foot Rifle Match (Pistol Side)
NRA 50 foot Rifle Match (Pistol Side)
August 4, 2026 5:30 pm - 6:30 pm
NRA 50 Foot Rifle Match
on the pistol side
NRA Rules apply. Total of 30 shots.
Equipment required
Eye and ear protection Any 22 Rifle with any sight weighing
no more than 10 Ibs. 2 oz. total.
Stock must be either a "hunting"or
"Silhouette" stock. A timer, stapler, pen, spotting scope
and shooting vest are helpful.
Ammunition Any 22 standard velocity (1050 fps)
ammunition.
Course of fire.
30 minutes (including sight in period). All shots fired from the offhand
(standing) position. You will write your name on each target, number them 1,2,3
and staple 3 the NRA targets to a target holder. The range will be made safe and then you will put your target out at the 50 foot line. You are simply required to fire 2 shots at each of the 15 black circles on the three target boards. Top, center circle is for sight in only.
You have 30 minutes to do so.
Plenty of time. This is a slow paced, relaxed match. A perfect first match for new members to our rifle match program.
When shooting is completed the range will be made safe and you will retrieve
and hand in your targets for scoring.
Smoking and vaping is strictly prohibited during matches.
See more details
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Range Work Party
Range Work Party
August 8, 2026 8:45 am - 1:00 pm
Members & Prospective Members
Coffee, Donuts, & Bagels
Arrive BEFORE 9:00 AM
Wear appropriate clothing for work & weather
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480 Combat See Note 4
480 Combat See Note 4
August 9, 2026
Pistol Match 3 Classes, see match rules page on website. 48 rds 7, 15, 25 & 50 yds. B27 Targets
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.22 Long Gong Game 5-7 PM
.22 Long Gong Game 5-7 PM
August 11, 2026
22 Long Gong Game (rifle side open)
If you come earlier (4:00) we will start earlier. If you come after 5 we will accommodate you
Any .22 lr can be used and will be put in either of two classes: 1. Production, an unmodified (except trigger) production rifle and scope combination with a combined MSRP below $1,850.00. 2. Open rifle, anything goes.
THE GAME-This is a 300 yd shooting challenge (at Colonial we shoot at 200 yds at reduced targets) using rifles chambered in 22 lr only. The object is to shoot the highest score possible.
THE TARGET- The targets are AR500 3/8” thick rimfire gongs, at 5.75”, 4” and 2.75”. Each gong has a value, 1 point for the 5.75”, 2 points for the 4”, and 3 points for the 2.75” gong.
THE SETUP- From a bench rest (limited to bipods and bags, no sleds or rests) each shooter, with 10 rounds of ammunition begins by shootng for the 5.75” gong. The shooter has a 3-minute limit to complete their round, the clock starts with their first shot.
THE ORDER - If the shooter hits the 5.75”, they score 1 point and now can choose to advance to the 4” gong or continue shooting for the 5.75” gong. If the shooter advances to the 4” gong and connects, that hit is worth 2 points, and they now can choose to shoot for the 2.75” gong.
EXAMPLE- Dave shoots and hits the 5.75” gong, scoring 1 point. Dave says he’s going to shoot for the 4”, he hits it scoring 2 more points. Dave says he’s going for the 2.75” gong, shoots and misses scoring a zero, and now must move back to the 4” gong. If Dave misses his shot on the 4”, he will score another zero and be forced to move back to the 5.75” gong. If Dave hits the 4” he’ll score 2 points and again, have the opportunity to shoot at the 2.75” gong.
THE RULES-The shooter must tell the score keeper when they switch gongs. A hit only counts if it’s a solid gong hit, chain hits do not count. If the shooter misses, they must go back one gong. If the shooter shoots the wrong gong, it counts as a zero and the shooter must resume shooting on the correct gong.
THE SCORE- The score is totaled after each shooter, with a possible high score of 27 points (1+2+3+3+3+3+3+3+3+3=27). A complete game has every shooter fire 5 complete sets for a total of 50 rounds of ammunition (1 full box). The highest possible score for a competion is 135 points. In case of a tie score, the winner is determined by the shooter with the highest single round score.
THE COMPETITORS- The order of the shooters in the first set is determined by drawing numbered chips, and in each successive set the order of the shooters is determined by the scores, with the lowest score shooting first. If two or more shooters have identical scores, whoever shot the score initially will shoot first in the following round. (If Tom shoots an 11, and then Dave also shoots an 11, Tom will go before Dave in the following round.)
THE CHALLENGE- Hitting gongs at 200 yds with a 22 lr is challenging. Hitting them repeatedly under changing conditions requires all the fundamentals used by the best long-distance shooters in the world. Do you think you have what it takes?
Colonial Rifle & Pistol Club Created by: vindamato2@gmail.com
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NY CCW pit 2
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Executive Committee Meeting
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NY CCW pit 2
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Rimfire Steel Challenge
Rimfire Steel Challenge
August 15, 2026
Range Closed until conclusion of match
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Bullseye .22 Caliber Police L
Bullseye .22 Caliber Police L
August 16, 2026
Relay 1 begins at 10:00 am. Shooters should arrive at 9AM to sign up and help set up. Additional relays will be run at the discretion of the Match Chairman. Match Sign up closes at 9:45 am or at the chairman's discretion. Shooters should be at the line at 9:50 am. - .22 cal pistol - 90 rds. Slow fire at 50 yds, Timed and rapid fire at 25 yds. B6 & B8 Targets
Equipment; 22Caliber Revolver or Semi Auto Pistol, Iron or Optic sites 90 rounds of ammo
Consistingof three separate courses of fire,
Slow, Timed & Rapid Fire, on B23 targets at 25 yards
Slow Fire – Tenrounds in 4 minutes.
Timed Fire –Five rounds in 15 seconds.
Rapid Fire –Five rounds in, 11 seconds.
Slow Fire –Ten rounds in 4 minutes.
Timed Fire –Five rounds in 15 seconds.
Rapid Fire –Five rounds in, 11 seconds.
Slow Fire –Ten rounds in 4 minutes.
Timed Fire –Five rounds in, 15 seconds.
Rapid Fire –Five rounds in, 11 seconds.
You scoreand change to a new target after every 10 rounds Fired
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Range Orientation 12:30
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.22 Long Gong Game (rifle side open)
.22 Long Gong Game (rifle side open)
August 16, 2026 9:00 am - 10:00 am
Long Gong
9;00 Sight in. The game starts at 10:00
Any .22 lr can be used and will be put in either of two classes: 1. Production, an unmodified (except trigger) production rifle and scope combination with a combined MSRP below $1,850.00. 2. Open rifle, anything goes.
THE GAME-This is a 300 yd shooting challenge (at Colonial we shoot at 200 yds at reduced targets) using rifles chambered in 22 lr only. The object is to shoot the highest score possible.
THE TARGET- The targets are AR500 3/8” thick rimfire gongs, at 5.75”, 4” and 2.75”. Each gong has a value, 1 point for the 5.75”, 2 points for the 4”, and 3 points for the 2.75” gong.
THE SETUP- From a bench rest (limited to bipods and bags, no sleds or rests) each shooter, with 10 rounds of ammunition begins by shootng for the 5.75” gong. The shooter has a 3-minute limit to complete their round, the clock starts with their first shot.
THE ORDER - If the shooter hits the 5.75”, they score 1 point and now can choose to advance to the 4” gong or continue shooting for the 5.75” gong. If the shooter advances to the 4” gong and connects, that hit is worth 2 points, and they now can choose to shoot for the 2.75” gong.
EXAMPLE- Dave shoots and hits the 5.75” gong, scoring 1 point. Dave says he’s going to shoot for the 4”, he hits it scoring 2 more points. Dave says he’s going for the 2.75” gong, shoots and misses scoring a zero, and now must move back to the 4” gong. If Dave misses his shot on the 4”, he will score another zero and be forced to move back to the 5.75” gong. If Dave hits the 4” he’ll score 2 points and again, have the opportunity to shoot at the 2.75” gong.
THE RULES-The shooter must tell the score keeper when they switch gongs. A hit only counts if it’s a solid gong hit, chain hits do not count. If the shooter misses, they must go back one gong. If the shooter shoots the wrong gong, it counts as a zero and the shooter must resume shooting on the correct gong.
THE SCORE- The score is totaled after each shooter, with a possible high score of 27 points (1+2+3+3+3+3+3+3+3+3=27). A complete game has every shooter fire 5 complete sets for a total of 50 rounds of ammunition (1 full box). The highest possible score for a competion is 135 points. In case of a tie score, the winner is determined by the shooter with the highest single round score.
THE COMPETITORS- The order of the shooters in the first set is determined by drawing numbered chips, and in each successive set the order of the shooters is determined by the scores, with the lowest score shooting first. If two or more shooters have identical scores, whoever shot the score initially will shoot first in the following round. (If Tom shoots an 11, and then Dave also shoots an 11, Tom will go before Dave in the following round.)
THE CHALLENGE- Hitting gongs at 200 yds with a 22 lr is challenging. Hitting them repeatedly under changing conditions requires all the fundamentals used by the best long-distance shooters in the world. Do you think you have what it takes?
See more details
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HR 218 see note #21
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NRA 50 foot Rifle Match (Pistol Side)
NRA 50 foot Rifle Match (Pistol Side)
August 18, 2026 5:30 pm - 6:30 pm
NRA 50 Foot Rifle Match
on the pistol side
NRA Rules apply. Total of 30 shots.
Equipment required
Eye and ear protection Any 22 Rifle with any sight weighing
no more than 10 Ibs. 2 oz. total.
Stock must be either a "hunting"or
"Silhouette" stock. A timer, stapler, pen, spotting scope
and shooting vest are helpful.
Ammunition Any 22 standard velocity (1050 fps)
ammunition.
Course of fire.
30 minutes (including sight in period). All shots fired from the offhand
(standing) position. You will write your name on each target, number them 1,2,3
and staple 3 the NRA targets to a target holder. The range will be made safe and then you will put your target out at the 50 foot line. You are simply required to fire 2 shots at each of the 15 black circles on the three target boards. Top, center circle is for sight in only.
You have 30 minutes to do so.
Plenty of time. This is a slow paced, relaxed match. A perfect first match for new members to our rifle match program.
When shooting is completed the range will be made safe and you will retrieve
and hand in your targets for scoring.
Smoking and vaping is strictly prohibited during matches.
See more details
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Range Work Party
Range Work Party
August 22, 2026 8:45 am - 1:00 pm
Members & Prospective Members
Coffee, Donuts, & Bagels
Arrive BEFORE 9:00 AM
Wear appropriate clothing for work & weather
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Lever Action Rimfire .22LR Silhouette
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.22 KYL Benchrest Match 5-7 PM
.22 KYL Benchrest Match 5-7 PM
August 25, 2026
KYL ( KNOW YOUR LIMITS )
Course Of Fire
Targets are 8 swinging steel targets ranging in sizes from 2” diameter to 1/4”diameter in 1/4” increments.
Targets must be shot in order largest to smallest within 2 minutes.
Targets will be shot at 50 yards.
From the time your name is called to shoot you get 1 minute preparation for rests and rifle.
There is no sight in period.
Start position is: Shooter seated, palms on bench, rifle on rest/s, magazine inserted and bolt open. Semi auto is: bolt closed, chamber empty, magazine inserted.
Targets must visibly swing to be counted as a hit.
You get 2 shots per target. If 2nd shot is missed you lose all points accumulated to that point.
If a target is shot out of order, you lose all points accumulated to that point.
Shooter may stop at any time and record all points scored to that point.
You may shoot the the course two times. Highest score will count.
Scoring will be points divided by time.
No coaching allowed.
Equipment
22LR rifle, any sight
22LR ammunition with a maximum velocity of 1300fps.
Rifle/scope combination must be under 10 1/2 pounds.
Front and rear bags or bipod are allowed.
No sleds.
Maximum of one 5 round magazine
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Bullseye Any Centerfire Police L
Bullseye Any Centerfire Police L
August 30, 2026
Relay 1 begins at 10:00 am. Shooters should arrive at 9AM to sign up and help set up. Additional relays will be run at the discretion of the Match Chairman. Match Sign up closes at 9:45 am or at the chairman's discretion. Shooters should be at the line at 9:50 am.
Equipment; CF 32,38,9MM, 45 Revolver or Semi AutoPistol, Iron or Optic sites 90 rounds of ammo
Consistingof three separate courses of fire as follows,
Slow, Timed &Rapid Fire, at 25 yards all on B 23 targets
Slow Fire – Ten rounds in 4 minutes.
Timed Fire –Five rounds in 15 seconds.
Rapid Fire –Five rounds in, 11 seconds.
Slow Fire –Ten rounds in 4 minutes.
Timed Fire –Five rounds in 15 seconds.
Rapid Fire –Five rounds in, 11 seconds.
Slow Fire –Ten rounds in 4 minutes.
Timed Fire –Five rounds in, 15 seconds.
Rapid Fire –Five rounds in, 11 seconds.
You scoreand change to a new target after every 10 rounds Fired
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.22 Long Gong Game (rifle side open)
.22 Long Gong Game (rifle side open)
August 30, 2026 9:00 am - 10:00 am
.22 Long Gong Game (rifle side open) Sunday, August 16⋅9:00 – 10:00am
Long Gong
9;00 Sight in. The game starts at 10:00
Any .22 lr can be used and will be put in either of two classes: 1. Production, an unmodified (except trigger) production rifle and scope combination with a combined MSRP below $1,850.00. 2. Open rifle, anything goes.
THE GAME-This is a 300 yd shooting challenge (at Colonial we shoot at 200 yds at reduced targets) using rifles chambered in 22 lr only. The object is to shoot the highest score possible.
THE TARGET- The targets are AR500 3/8” thick rimfire gongs, at 5.75”, 4” and 2.75”. Each gong has a value, 1 point for the 5.75”, 2 points for the 4”, and 3 points for the 2.75” gong.
THE SETUP- From a bench rest (limited to bipods and bags, no sleds or rests) each shooter, with 10 rounds of ammunition begins by shootng for the 5.75” gong. The shooter has a 3-minute limit to complete their round, the clock starts with their first shot.
THE ORDER - If the shooter hits the 5.75”, they score 1 point and now can choose to advance to the 4” gong or continue shooting for the 5.75” gong. If the shooter advances to the 4” gong and connects, that hit is worth 2 points, and they now can choose to shoot for the 2.75” gong.
EXAMPLE- Dave shoots and hits the 5.75” gong, scoring 1 point. Dave says he’s going to shoot for the 4”, he hits it scoring 2 more points. Dave says he’s going for the 2.75” gong, shoots and misses scoring a zero, and now must move back to the 4” gong. If Dave misses his shot on the 4”, he will score another zero and be forced to move back to the 5.75” gong. If Dave hits the 4” he’ll score 2 points and again, have the opportunity to shoot at the 2.75” gong.
THE RULES-The shooter must tell the score keeper when they switch gongs. A hit only counts if it’s a solid gong hit, chain hits do not count. If the shooter misses, they must go back one gong. If the shooter shoots the wrong gong, it counts as a zero and the shooter must resume shooting on the correct gong.
THE SCORE- The score is totaled after each shooter, with a possible high score of 27 points (1+2+3+3+3+3+3+3+3+3=27). A complete game has every shooter fire 5 complete sets for a total of 50 rounds of ammunition (1 full box). The highest possible score for a competion is 135 points. In case of a tie score, the winner is determined by the shooter with the highest single round score.
THE COMPETITORS- The order of the shooters in the first set is determined by drawing numbered chips, and in each successive set the order of the shooters is determined by the scores, with the lowest score shooting first. If two or more shooters have identical scores, whoever shot the score initially will shoot first in the following round. (If Tom shoots an 11, and then Dave also shoots an 11, Tom will go before Dave in the following round.)
THE CHALLENGE- Hitting gongs at 200 yds with a 22 lr is challenging. Hitting them repeatedly under changing conditions requires all the fundamentals used by the best long-distance shooters in the world. Do you think you have what it takes?
Colonial Rifle & Pistol Club Created by: vindamato2@gmail.com
See more details
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